06.21

As promised this is the first tutorial in a series, describing my process creating my illustrations and icons. Comments and suggestions for improvement of the articles are very welcome. Please bear in mind that English is not my mother tongue, but I hope the point comes across anyways; if not – please let me know.
My rambling are not necessarily the only way to archive your goal, but I hope you will learn a thing or two by reading this tutorial. If you have a better idea on how to solve some of the things I talk about you are very welcome to leave a comment.
So, what is this article about? Well as mentioned in a earlier post, this is not a step by step-plot in numbers-kind of tutorial. Those kinds of tutorial are nice, but I hope this will help you understand some basics of illustration, instead of just handing out numbers.
These articles will illustrate how to reach a certain goal, IE. how to get lighting right or how to use photoshops filters for things you don’t usually use them for. In this specific tutorial I will try to show you how I add mass to an object, using the tools available in photoshop.
It’s all an illusion
Creating the illusion of a 3d object in a 2d space (which our canvas in photoshop is), can sometimes be daunting. What I usually do is to split a object into several easier-to-handle parts. Spheres, cylinders and boxes are a good starting point. Let’s take a look at this character:

Basically it’s just a couple of circles and a few cylinders. What is it that gives this character the illusion of depth and mass? Well, highlights and shadows for one. But also the subtle differences in color, and most importantly luminosity. The brighter a color is, it seems to be closer to us; and the darker a color is it seems to be further away from us.
Let’s take a look at how you create objects with the illusion of depth, shall we?
Creating a sphere
Creating a sphere is pretty simple, as long as you know a trick or two. It’s all about knowing your light sources, and how the light will reflect on the surface of your object. I usually begin the illustration with outlining my object with vector paths filled with a soft gradient. Let’s take a look on what we are trying to achieve:

Let me use a moment to explain why the use of paths is a good idea. Basically it boils down to you being able to rescale your illustration if necessary. But another good reason to make your illustration in a path is that you are able to export it to a vector program if you need to. It’s also very easy to edit your paths afterward, and you will always get a nice sharp edge.
Instead of using a solid color; I always use a gradient. Objects that appear one color are seldom 100% that exact color all over. Light, shadows, materials and reflectiveness all affect the perceived color of an object. Observe the objects around you, and study how light reflects, colors overlap and how the shadows fall.

Our sphere will consist of a couple of layers. After creating the initial shape we need to add some layer styles. To give the circle a bit of depth start by adding a inner shadow, with a fairly large distance and size. That creates the illusion of roundness. Never us the initial 75% on the layerstyles – it’s way to hard, turn it down to half. A small tip, while you have Inner Shadow active, you can click and drag on the canvas to move the it onto the position you want it to be.

Adding a bit of inner glow will create a soft highlight. Using the Overlay blending mode adds some nice contrast in the colors.
And at last add a Gradient Overlay from black to white set on Soft Light. Now turn the angle dial to reflect the position of your light source.
The next thing we need to do is to define the shape even more. Adding highlights and shadows is very important. Even though most objects don’t seem reflective, they mostly are. Very reflective objects(mirrors, plastic, apple products
) have hard highlights. Adding a combination of hard and soft highlights all adds to the illusion of a solid 3d object.

As you can see we have something that resembles a ball by now. But we still need a few finishing touches.
Create a copy of your initial shape, and set the color fill to 0%. By adjusting the color fill, we can remove the fill color of a layer, but keep any layer styles we add to the layer. Now add another inner shadow to the layer we just created, to add even more depth to our shape. Make the size way smaller than our original inner shadow – and set the blending mode to multiply if it isn’t already.

If you want to define the shape a bit more here’s a tip. Adding a very small outer glow with the color set to a dark shade of your object, it will pop out even more.
Adding a inner glow with the color of our object at a very low opacity, and at a reasonable large size gives us a soft highlight.
The last thing we need to do is to add a small shadow. Take a look at the shadow on this picture. Do you see how it fades out the further it goes away from the object? Well – most shadows (depending on the light source ofcourse) blur out and loose some opacity the further they travel from an object.

Objects also tend to bleed some of the color of the object to the surface, and nearby objects. So adding a tad of the spheres color on the floor adds to creating a believe able object.
This is what my layers look like. Download the PSD if you want to study it further.

If your like this tutorial – these are my thoughts for future ones:
Creating Materials
- Metals
- Glass
- Plastic
- Rubber
- Texture
- Wood
More than just spheres
- Creating complicated objects
- The power of adjustmentlayers
- Color correction
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Very well done Kevin, I’m pretty sure a lot of people will use this
Thanks a lot Roberto!
Great! some parts sounded a bit complicated at first glance, so I’ll try it myself later. Thanks for the effort, Kevin!!
Enkelt og ligetil! Du må ikke give alle vores hemmeligheder væk Kevin! XD
Toni
I would love your feedback when you’ve tried it out
Michael
Super – det er jeg glad for at høre. Hehe – jeg skal nok holde igen med de bedste
muchas gracias!! great tutorial!!
zgus
This was an excellent tutorial. I like the wood one as well, I’ve been wondering how to do that but other tutorials never gave me the effect I wanted.
Cheers!
Hi! You’re great, I love yours works. That tut its really usefull, but how do you make shapes (vector mask, etc) with gradient fill instead color fill. Thank you!
OK…I’ve been racking my brain on this and for the life of me I can’t figure out how to use the ellipse tool with a gradient fill. Do you have to convert the path before using the gradient tool? How did you start the sphere with anything other than a solid colored ellipse?
Hey John. A way to do it is:
When you create the circle select Path instead of Shape layers, and then select Layer > New Fill Layer > Gradient… and you have your gradient.
In CS 3 you can also convert your solid shape layer to a gradient layer (but i think they removed the feature is CS 4). If my memory serves me right you can find the conversion under: Layer > Layer Type (or something similar) – and then change the layer type to Gradient.
Thanks…I’ll give it a try. I usually use Illustrator where gradients to me seem easier to handle.
Thank you, this is the second tutorial I’ve tried of your’s and have found both very helpful. I would certainly enjoy taking more.